#pragma once
#include <glad/glad.h>
#include <GLFW/glfw3.h>
extern void GLInit();
extern GLFWwindow* OpenWindow(const unsigned int width, const unsigned int heigth, const char* title, GLFWframebuffersizefun callBack);
extern unsigned int InitShader(const char* vertexShaderSource, const char* fragmentShaderSource);
extern void InitObject(float* vertices,unsigned int size,unsigned int* VAO,unsigned int* VBO, int attribute_count);